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WATER WOMAN
This is a 2d frame by frame animation I created in order to focus on the movement of the character's hair as it reacts to the underwater environment. The character was animated on 2s. The hair was animated straight ahead on 1s to give it a natural, flowing effect. The school of fish, which further adds to the underwater environment, was inspired by an exercise from 2d animator Howard Wimshurt's course, Mastering Motion.
- Year: Winter 2022
- Program: Toon Boom Harmony
Keyframes
Rough Animation
Water Woman a.k.a. Claire Fontaine is a character I designed for the Black Shadow graphic novel and comic book series.
Water Woman Game
I used the character of Water Woman to design a game. The character was modeled in Blender, and the game was created with Unity.
- Summer 2018
- Blender, Unity
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